Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic TTRPG
The gritty universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a TTRPG that explores the series' post-pandemic landscape. This initiative has been announced, with a crowdfunding campaign scheduled to launch in April of 2026.
"This endeavor will bring the series' unique suspense, tactical intensity, and memorable setting to the table, providing fans a new way to experience The Division through immersive storytelling and player-driven missions," reads an official release.
Launch products will include a starter set, core rulebooks, a Game Master screen, miniatures, and various premium versions.
Exploring The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was unleashed in New York City, plunging the nation into turmoil. As the crisis escalates, civil order breaks down and violent factions emerge, turning the city into a warzone. To preserve order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents enter the story.
Work on the RPG has been underway for approximately several years, and it is confirmed to be finished. The upcoming Kickstarter campaign will serve as a preorder system to access a broader audience, specifically in North America. Production is slated to begin right after the fundraiser, with shipping expected for later in 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules confirms it uses 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and strategic style. Agents use skills or traits to roll small dice pools, typically from one to five d10s.
- Instead of adding results together, participants choose a single “result die” from the pool.
- This dice is then compared against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Engagements Focus On Tactical Placement and Awareness
Battles prioritize positioning and environmental awareness, mirroring the video games. Factors like cover, height advantage, or line of sight have a direct impact success chances. This mechanic is designed to reward teamwork and smart positioning over raw numbers.
A Novel Wound Mechanic
The way health is managed adds a interesting narrative layer. Agents have a injury limit; taking heavy hits reduces their capabilities by lowering the number of d10s.
- At zero health, an agent collapses, but they’re not unconscious.
- They can still move and take limited actions, emulating the last stand seen in video game shooters.
- Any player in this state must roll on a trauma table, potentially gaining persistent effects like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A free Quickstart Guide will be released in the near future. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the search for a missing medical team and must thwart an assault by the notorious Rikers gang, who have seized control of that NYC neighborhood. Further information and the full range of offerings will be detailed closer to the campaign launch.