We Never Really Told People How to Use Mods: Warframe's New Quest Corrects a Longstanding Issue
The space ninja adventure known as Warframe, an experience where you can feed yourself to a giant mouth and pilot futuristic vehicles, has launched a significant update. The Vallis Undermind exemplifies the distinctive charm that has come to define Warframe in the past few seasons.
The new content, made available this week, adds a new mushroom-themed warframe that does a little dance, along with a whole new explorable fungal area. However, it also revisits core concepts, with a new mission aimed at making sure this complex, vast long-running online game is accessible for new players.
A Quest Called "The Teacher"
Titled “The Teacher,” this is the long-awaited quest that instructs Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.
In Warframe, mods are augments that can be added to your character or your weapons to improve their stats. They range from the straightforward (boosting power or shortening reload times) to the devastatingly complex. Dedicated players often craft hour-long videos about optimized loadouts that use synergistic enhancements to create devastating effects.
“I think a lot of people were maybe getting into the early game, seeing mods, not really understanding it,” noted a lead narrative designer. “We believed it was crucial, upon completing the mission, for players to think, ‘Hey, modding is cool. I'd like to experiment further.’”
Teamwork in Action
“The Teacher” was developed in a collaboration between the core team, who provided the narrative sauce, and an external team, who crafted the gameplay, which will be introduced to new players.
In the quest, the player is tasked with obtaining a component for their ship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and melee weapons, and forces them to engage with the mod system to effectively show its potential.
Many of the external team were longtime players, but some were newcomers, according to a lead designer. This fresh viewpoint that was essential.
“The first thing we did was basically sit behind them and have them experience the introduction and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.
“Certain players missed fundamental guidance where the game highlights it saying put the mod in the slot,” he said.
Filling a Significant Gap
Warframe’s mods allow players to create incredibly strong combinations that fill the display with damage values. But "The Teacher" isn’t really about that. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that doing so isn’t as simple as it looks.
“Numerous subtle adjustments and background details there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, a magnetic effect that depletes protective barriers.
“We had to change the weapon to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “But you don’t want to say to people, 'oh yeah, actually on a base level mod, you only got a few percentage chance to proc an elemental effect.' So how do you tutorialize that without changing it?”
Experienced players will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to pay attention to these things.
“It’s not a kind of game development that we've had to worry about as much just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that players weren't properly taught the modding system.”
A Labor of Love
“There’s so much that goes into just making a really simple mission that — frankly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for many team members.”
The designer was clearly enthusiastic over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
Streamlining the Beginning
In the 12 years since its release, Warframe has been in a ongoing struggle with its own player onboarding process. There are lots of complex systems that players don’t need to worry about — and won't encounter until much later. And others, like modding, that increase in depth depending on how much time you want to invest. An update earlier this year streamlined the early game so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours evolves beyond its origins. Beginners can find their way — even if they miss the menu prompts.